The simulation runs at the sector level, and every world can be divided, contested, and governed piece by piece.
Sectors, not just systems. Divide and contest worlds down to the ground.
Every world produces, consumes, and competes for what's scarce.
Govern people, not just planets. Loyalty is earned, and it can be lost.
Rivals inside your own borders, each running their own agenda.
Give your orders, and the solar system moves without you. Commander's Gambit resolves on a persistent, ongoing simulation, so economies shift, populations react, and rival factions maneuver, whether or not you're watching.
Every command is a gambit. Commit now, and find out what it cost you further down the line.
Commander's Gambit is being built from the ground up by Amethyst Eyeworks, a data-driven simulation of population, economy, production, and territorial control, with the command interface now taking shape over it.