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Command a solar system, not just its fleets, but its people.

Commander's Gambit is a turn-based strategy game where territory isn't just conquered, it's governed. Every sector has an economy to manage, a population to win over, and factions plotting behind your back.

Orders take real time to resolve, long enough for rivals to move, populations to revolt, and careful plans to unravel.

Four Systems, One Board

Nothing you hold is simple.

The simulation runs at the sector level, and every world can be divided, contested, and governed piece by piece.

Territorial Control

Sectors, not just planets. Divide and contest worlds down to the ground.

Economic Production

Every world produces, consumes, and competes for what's scarce.

Population Loyalty

Govern people, not just planets. Loyalty is earned, and it can be lost.

Political Factions

Rival powers and the Independents, each with its own strengths, weaknesses and agenda.

Beyond the Surface

A strategy game built for space.

Stations, fleets, research, and rivals that play by the same rules you do, all inside a single, contested solar system.

Stations & Three Factions

Houses, Unity, and the Directorate each begin on a station of their own, a home base to build from, defend, and grow out of.

Fleets & Space Battles

Build ships, form fleets, scout unknown space, land troops, and watch battles resolve in the battle viewer.

Research

A 75-project research tree across Economic, Military, and Strategic branches, in five tiers, reaching into nearly every system.

Rival AI

Opponents with the same rules, the same costs, and the same fog of war. No cheating, just competition.

Staged Command System

The system answers.

Give your orders, end your turn, and the whole solar system answers: economies shift, populations react, rivals make their moves.

Every command is a gambit. Commit now, and find out what it cost you further down the line.

Status

Deep into solo development.

Commander's Gambit is being built from the ground up by Amethyst Eyeworks, a data-driven simulation of population, economy, production, and territorial control, with the command interface, fleets, and playable builds now in the hands of Friends & Family testers.

  1. Simulation and interface
    Built
  2. Fleets, research and rival AI
    In playable builds
  3. Friends & Family testing
    Now