Friday Dev Notes

003 — September 11, 2026

Posted by Sean · “Brehon” / “Amadagu”

No matter what we do, we all make mistakes. That is this week's task, to be sure.

I was reviewing my work as I got ready to head into another stage, and I realized I did something quite stupid. In working on wiring everything up, I put logic into the Blueprints. It's not the end of the world, and it works.

That isn't the point. The point is I violated my own rule, so I have to fix it. My brain won't let it be any other way. Did I mention I found early EARLY testing code? lol. This is why you HAVE to review your work!

“But Sean, there is nothing wrong with logic in a Blueprint, especially for the UI!”

I hear you. It's a personal thing for me. Logic in C++, visual in Blueprints. It's how my brain works. Leave me to my psychosis ;p and on to the update:

~Sean “Brehon” / “Amadagu”
This Week's Actual Work

Friday Dev Notes — September 11, 2026

C++ Cleanup & Ownership Rework

  • Reviewed all 110 C++ files for artifacts and dead code
  • Removed old logic, stubs, and commands left over from original/early simulation testing
  • Rebuilt “end-turn” ownership in C++, removing the game logic from Blueprint
  • Completely rewrote sector-slot logic control in C++, removing all but the presentation of it from Blueprints

Improvement Slot Action Buttons Reworked

  • The old version felt clunky and just wasn't intuitive at all
  • Part of the rebuild was placing decisions/choices into proper categories for user ease
  • All options are now visible; unusable or unavailable options are greyed out instead of hidden
  • New territory for me — took three days to get it all worked out
Community

Discord Release — okay, why Discord? I sit there a lot, active or inactive. By having Discord, it will help me organize some communication avenues in the near future. What do I mean by that?

  • Tester feedback and discussions
  • Community discussions of systems and screenshots
  • Community feedback on what they would like to see in CG
  • First look at future features of CG, because I need a place to plot them

Be a part of the CG community:

Join the Discord
No Screenshot This Week Most of the work was done in C++ and wiring. I'm currently debugging the fan-out, and there's nothing to show there yet.
Share This Update

Follow the developer and development of Commander's Gambit. Check out the latest Friday Dev Notes.

You get the personal take, views, and comments from the dev, along with the official technical list of the week's progress. Follow along and be a part of the journey!

Lead · Plan · Outlast — Commander's Gambit